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## Unit 6 Day 5 CED Topic(s): 3.1, 3.2, 3.3

##### Unit 6 Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7 Day 8 Day 9 Day 10 Day 11 Day 12Day 13 Day 14All Units
###### â€‹Overview

Today students will review important concepts about periodic functions, angles in radians, and definitions of sine, cosine, and tangent ratios on the unit circle.

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# Lesson Handout

###### Instructions

Prep: Before the game begins, print and cut up the Castle Attack problems, making sure you have enough copies for each group to have each problem. Arrange the stacks of papers face-down on a table or desk near the front of the room close to where you are standing where students have easy access.

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Play: Form teams of 3 or 4 students and give students 60 seconds to draw a castle on the board for their team. During the course of the game, teams will be able to change their own score and manipulate the score of their competition. Give each team 3 marks (stars, X’s, smiley faces, etc.) to represent their three lives.

To start the competition, a representative of each team runs to the front table, chooses one problem, and goes back to their team to work on the problem together. You can have students work on mini whiteboards, in notebooks, or right on the paper. Emphasize to students that all group members should be working on the problem, not just one or two.

When completed, the team representative shows the answer to the teacher.
If the question is accurate and correct, the representative can either remove two lives from a different team (or one each from two different teams) or add one life on to their own. A new representative should now come to the table to choose a new problem.

If the problem is not correct, the representative returns to the team and they continue working. (After sustained effort, you might consider allowing a team to select a different problem…)

The competition ends when only one team is still alive. (Or whoever has the most lives by the end of the game--to keep students practicing for the whole hour we say groups can still solve problems to “resurrect” themselves and come back to the game.)

The teacher controls the scoring in this game depending on the time available for play.

To hasten the end of the game, certain problems can be worth extra marks.You may deem some problems more difficult than others and randomly award extra points for correct answers.

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